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Reviewed by Author Anna del C. Dye for Readers' Favorite
Ruby and the Mix Games starts as a young girl named Ruby is entranced with the idea of becoming a Hue warrior. She arrives at this decision mostly because her brother, a hero to her, becomes one, and everyone is very proud of him. But when her brother graduates and comes home, he has become rude and cynical. He seems to be angry and disappointed by the whole ordeal. He up and leaves the family, and they never hear of him again.
Now it is Ruby’s turn to enter the game school, and she has applied to the same institution as her brother did. Her main focus is to learn to fight and to find her lost brother.
That seems easy enough, until when she leaves, a good friend gives her a goodbye gift. Appreciative, she receives it but never suspects the secret behind it. It turns out to be one of five pieces from the scintillating weapon known as the Ginque Fountain. Her trainer, Artemus, recognizes the gift and trains the kids to find the other pieces. Before they can, however, he must win the ultimate game. If he wins, they will travel to other dimensions in search of the rest of the pieces.
This series starts well enough, though the way Ruby’s mother fixes everything by punching her kids and other people, threw me off. Then when Ruby’s hero, the brother she loves so much, backhands her across a room, it really made me think that it wouldn’t be anything more than abuse on every page. I am grateful that it wasn’t… though the games were crude enough, but not gory.
The writing is simple and mostly easy to follow. It could use a bit of editing to soften some rough spots although they didn’t mess up the story. The rest of the series will probably explore how Ruby and her group of companions search for the rest of the pieces. I would recommend this story to readers from pre-teens to adults.