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Reviewed by Ruffina Oserio for Readers' Favorite
The Enigma Gamers: A CATS Tale (Volume 7) by Charles V Breakfield and Roxanne E Burkey is a thriller that brilliantly deals with cyber crimes, a reality that is as current as it is appalling. It takes a gifted writer to weave an intriguing, somewhat mysterious and gripping story around such a phenomenon. A new kind of evil is plaguing society with cyber threats and crimes growing in numbers. Gamers are stepping beyond the digital world to actually execute what is supposed to only be taking place in the games they play. Cyberspace becomes more and more an uncertain arena in which to tread and one never knows when a cyber crime lord will strike. Here come the CATS - Cyber Assassins Technology Services - team led by Julie and Juan. Do they have what it takes to eradicate cyber crime?
Breakfield and Burkey have written a thriller that should catch the attention of cyber-lovers and online gamers, but it is a story that will be of great interest to everyone with a computer, an internet, and access to anything online. The topic is crucial and very relevant, and this story will create a powerful awareness in cyber lovers of the dangers that lurk in this vast and mysterious world. I loved the writing style and it's necessary to comment on the fact that the authors write with confidence in the power of their prose. The dialogues are used wisely and they are very relevant, but the descriptions are stunning. The Enigma Gamers: A CATS Tale (Volume 7) is the first book I have read by these authors and now I have to hunt down the previous books in the series. It's a relevant story, a page-turner, and one that most readers will undoubtedly identify with.