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Reviewed by Asher Syed for Readers' Favorite
The Siege of Mauldonion follows Kevin Dobbs, a seventeen year old travelling bard whose visit to the Mauldonion Province becomes part of a war for the kingdom’s survival. After Velmordian soldiers cross the border, Kevin joins Phill, the province’s Master Ranger, in warning King Gene that an invasion is coming. Evidence soon suggests that the attack is being aided from inside Mauldonion by someone with knowledge of its defences. As enemy forces advance toward the capital of Maulart, Kevin is drawn from performing in taverns into the defence of a kingdom he barely knows. With the invading army closing in and an unknown traitor working against Mauldonion from within, Kevin must help Phill protect the province before the capital falls into enemy hands during war.
Phillip Mauldin’s The Adventures of Kevin Dobbs is an inventive military high fantasy, and I had a lot of fun peering into the world-building. Maulart comes alive with visual prose, from granite walls that magically repair damage to a forest wizard's hut that opens into an enchanted mansion. The magic has satisfyingly defined rules, demonstrated by those like Master Ranger Phill, teaching that ancient spells aren't just words; they require the user’s will. Nathaniel, Phill’s mage brother, brings the intriguing possibility that power may be strengthened by channeling dead mages. The battles are top-notch, with ballista bolts smashing into trolls, and battery mages intercepting flaming siege fire from above. Overall, this is a first-rate fantasy for readers fond of spellcraft in siege warfare. Very highly recommended.