Camelot

Fantasy roleplaying using FASERIPopedia!

Fiction - Fantasy - Epic
378 Pages
Reviewed on 06/06/2023
Buy on Amazon

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    Book Review

Reviewed by Stephanie Chapman for Readers' Favorite

Jonathan Nolan, Ron Embleton, and Caixópolis Contato used their combined knowledge from FRASERiopedia and expanded it into Camelot. This sourcebook features the historical theme of Camelot; however, it also enables a Gamemaster to create a unique fantasy role-playing tabletop game. The number of variables is endless. Included in the pages of the guide are details about Camelot’s castles, characters ranging from commoners to knights, creatures, land settings, and weaponry. There are comics used to show several versions of gameplay relating to the section’s notes. It pairs the depth of research on the history of the individual Knights of the Round Table with their gameplay stats. Players have skills, rank in abilities, health, fighting ability, agility, endurance, reasoning, and more. They can play the game as a social combat event, land acquisition, a questing game, and a myriad of other encounters.

Jonathan Nolan, Ron Embleton, and Caixópolis Contato made this sourcebook easy to use. The book organizes the different options and levels into charts. The illustrations were appealing and enhanced the information given. I liked the sections on encounters and adventures. It broke them into charts with day and night options for each location. The ideas given were vivid and direct in their use. There are over one hundred different game versions that are possible, just based on the contents of this guide. I found it helpful that maps are present at the end of the book that show various lands, castles, and abbeys. The contents are full of creativity and legendary characters. The amount of condensed research is admirable. Camelot is a sourcebook for anyone who engages in role-playing games and likes concise definitions of character abilities.

K.C. Finn

Camelot: Fantasy Role-Playing using FASERIPopedia! is a work intended as an RPG gameplay sourcebook that incorporates fantasy and historical aspects. It is best suited to mature teens and adults familiar with the FASERIPopedia role-playing game rules set. It was penned by Jonathan Nolan with some fantastic illustrated content provided by artists Ron Embleton and Caixópolis Contato. As the title suggests, this work allows you to expand your RPG games into a world of knights, damsels, dragons, and more as Camelot comes to life for the players at your table. There are also some interesting dynamics beyond the simple fighting mechanics, including the barbarous world of social combat and the courtly love relationship mechanics.

Jonathan Nolan has thought of everything that a tabletop gamer could want in this superb sourcebook, which can be taken off the shelf and straight into an adventure with very little additional material needed. As long as you have an idea of the kind of knights, wizards, squires, and more that your party wants to be, everything else can be selected and merged gorgeously from this rich collection to create the heroes of your dreams. One of the big highlights for me was the focus put on social gameplay, which is so often left out of RPG systems and left to the players to figure out. The courtly elements, friendships, status, and romantic dynamics give a great incentive for players to be more than just battle-ready. Camelot provides some fantastic fantasy resources for the FASERIPopedia system, and I would highly recommend that fans of this ruleset check it out in all its glory.

Rabia Tanveer

Camelot: Fantasy roleplaying using FASERIPopedia is written by Jonathan Nolan and illustrated by Ron Embleton and Caixópolis Contato. This is a unique book, perfect for those who are into game design and development. The book is a guide for the player to help them understand the universe's characters, settings, and rules. I was astonished to find a guide like this and immensely enjoyed it. Author Jonathan Nolan goes the extra mile and shares a complete set of rules for all kinds of magical and human characters and details the universe of Camelot down to the nitty-gritty. The illustrations by Ron Embleton and Caixópolis Contato brought the concept to life and made the locations appear natural. The storyline regarding King Arthur was exciting, and the illustrations made it look even more so.

I loved the intricacies and details of the universe created by Jonathan Nolan. I cannot imagine the time and thought that went into the concept, let alone its execution. Jonathan ensured his readers got what they paid for—a helpful guide to a fantasy game with complete rules, character profiles, detailed locations, suggestions, and more. I think the correct word for Camelot is a sourcebook, and it is perfect for those who enjoy roleplaying games with a bit of control over the story rather than following a set storyline. The illustrations give the readers a realistic idea of how the game will look, what situations such as Courtly Love entail, and how the story will unfold. I would suggest this book to people who want to create their own game and enjoy it with fellow fantasy players.